3D Java game: Sleepwalk

Praktisk / teoretisk opgave på engelsk

The vast majority of games developed today are mostly devoted to an end-result from the perspective of the player - and in many cases this result is obvious and therefore the game are without any challenge in terms of completion. The game play will in those cases most likely bore the player very quickly.

With the project SleepWalk we will generate another kind of computer game. By combining the projects of the courses in computer games and hypermedia - at Aalborg University Esbjerg in the spring 2004 - into one bachelor project we will generate a concept where the player in the computer game have no boundaries and are without any clear sight of a beginning and ending. It is our intention to uncover the mysteries of games with another perspective than the traditional win-loose scenario.


• Rapport
• Java-sourcecode